/**
 * Copyright (c) 2009 blurredVision
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
 * associated documentation files (the "Software"), to deal in the Software without restriction, 
 * including without limitation the rights to use, copy, modify, merge, publish, distribute, 
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or 
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT 
 * NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT 
 * OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#include "StdAfx.h"
#include "ISound.h"

namespace audio {

ISound::ISound(void):
	m_iPriority(5),
	m_bLoop(false), 
	m_fVolume(1.0f),
	m_bIgnoreMute(false),
	m_ID(0) 
{
}

ISound::~ISound(void)
{
	coreGetAudio()->destroyISound(this);
}

int ISound::getPriority() {
	return m_iPriority;
}

void ISound::setPriority(int _val) {
	m_iPriority = _val;
}

void ISound::setLoop(bool _val) {
	m_bLoop = _val;
}

bool ISound::getLoop() {
	return m_bLoop;
}

void ISound::setVolume(const float &vol) {
	m_fVolume = vol;
}

SfxID ISound::getSoundID() {
	return m_ID;
}

void ISound::setSoundID(SfxID id) {
	m_ID = id;
}

void ISound::ignoreMute(bool _val) {
	m_bIgnoreMute = _val;
}

}
